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Rainbow Springs Chateau (Hot Springs Clan Hall)
Clan Hall Siege (Mini-Game)
Location: North of Hot Springs (Goddard Territory)

Rainbow Springs Chateau is a contested Clan Hall located north of the Hot Springs area. Unlike standard Clan Hall wars, ownership is decided through a mini-game siege held inside an arena.

Participation Requirements

  • Clan Level: 3+
  • Max Participating Clans: 4 (selected by highest number of Decrees)
  • Party Requirement: 1 party with 5 or more members
  • Party Leader: Clan Leader must be the party leader
  • Registration Item: Rainbow Springs Clan Hall War Decree

How to Participate

  1. Obtain Rainbow Springs Clan Hall War Decrees by fishing in the Hot Springs area.
    Tip: You must use Hot Springs Bait as fishing bait.
  2. The Clan Leader registers through the Messenger NPC using the required Decrees. Registration is available up to 1 hour before the contest begins.
  3. After registration closes, the top 4 clans with the highest number of submitted Decrees are selected and notified via system message.
Important: Your clan must prepare one party with 5+ members, with the Clan Leader as party leader, to enter the arena and participate.

Registration & Cancellation Rules

  • If a participating clan requests disorganization during the registration period, the participation registration is automatically cancelled and Decrees are not returned.
  • A clan may cancel participation until the end of the registration period. In that case, the clan receives back half of the submitted Decrees.
  • The current owner of Rainbow Springs Chateau is automatically registered for the next contest. In that case, the top 3 additional clans are selected to compete.

Siege Schedule

After clans are selected, the siege flow consists of:

  • Waiting Time: 1 hour
  • Contest Time: 58 minutes
  • End Time: 2 minutes (participants are teleported out after a short delay)

Entering the Arena

The siege is held in the east arena of Rainbow Springs. Registered parties must move to the arena before the siege begins and enter through the Caretaker. The area around the arena is a Peaceful Zone.

  • Each clan enters into a separate game field through the Caretaker.
  • Upon entering, all active buffs are removed.
  • Summoned pets/servitors disappear and cannot be re-summoned inside the arena.

Mini-Game Rules

When the contest begins, a Hot Springs Yeti and a Hot Springs Gourd appear in the center of the arena. Treasure chests also spawn randomly throughout the arena.

  • The Hot Springs Yeti announces rules and guides participants.
  • Treasure chests can be broken to obtain text passages/items.
    Text items cannot be exchanged and drop.
  • Treasure Chests can only be damaged with bare hands.
  • Mimics can be attacked with P. Atk and M. Atk.
  • Using Hot Springs Nectar may spawn an Enraged Yeti periodically, interrupting the game.
    Enraged Yeti can be attacked with P. Atk and M. Atk.
  • Hot Springs items can be used while targeting the Hot Springs Yeti to: reduce the gourd’s HP, debuff other teams, change the gourd, or recover.

Win Condition

The clan whose team destroys the Hot Springs Gourd first wins the contest. After the match ends, participants are teleported outside of the arena after a short delay.

At the end of the game, a manager NPC appears and cleans the arena by picking up dropped items.

Note: The mini-game is designed to continue even if the server goes down during the contest.

Server Notes

  • Auto-Win Rule: If only one clan is registered when the siege starts, the Clan Hall is awarded automatically to that clan (the arena battle is skipped).

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